monster quest unstable field fixes

This commit is contained in:
Bryce Allen
2015-04-08 23:26:17 -05:00
parent 6b28446cbd
commit 18438a63f1
3 changed files with 4 additions and 2 deletions

View File

@@ -737,7 +737,7 @@ class ItemRewards(object):
# quests, so skip the unstable monsters for single monster
# quests.
unstable = (m["unstable"] == "yes")
if unstable and not q.is_multi_monster():
if unstable:
continue
hunt_item = self.get_hunt_item(mid, quest_item.quest.rank)
@@ -838,7 +838,7 @@ class ItemRewards(object):
for m in quest_monsters:
mid = m["monster_id"]
hunt_item = self.get_hunt_item(mid, quest_item.quest.rank)
if hunt_item is None:
if hunt_item is None or m["unstable"] == "yes":
continue
kill_ev[0] += hunt_item.expected_value(STRAT_KILL)