add weaponlist search, improve stats in planner

This commit is contained in:
Bryce Allen
2015-07-17 19:18:32 -05:00
parent b244c7fa5e
commit 09009edbd7
16 changed files with 462 additions and 56 deletions

View File

@@ -1,5 +1,9 @@
// maps name -> [id]
WEAPON_NAME_IDX = {};
WEAPON_TYPE_IDX = {};
// maps id -> dict with keys:
// ["name", "wtype", "final", "element", "element_2", "awaken"]
WEAPON_ID_IDX = {};
_ITEM_NAME_SPECIAL = {
"welldonesteak": "Well-done Steak",
@@ -107,45 +111,50 @@ function setup_item_autocomplete(selector) {
}
function setup_weapon_autocomplete(type_selector, weapon_selector, ready_fn,
change_fn) {
function load_weapon_data(ready_fn) {
var DATA_PATH = get_base_path() + "/jsonapi/";
$.getJSON(DATA_PATH + "weapon/_index_name.json",
function(data) {
WEAPON_NAME_IDX = data;
$.getJSON(DATA_PATH + "weapon/_index_wtype.json",
$.getJSON(DATA_PATH + "weapon/_index_id.json",
function(data) {
WEAPON_TYPE_IDX = data;
if (ready_fn) {
ready_fn();
}
_setup_weapon_autocomplete(
$(type_selector).val(),
weapon_selector,
change_fn);
$(type_selector).change(function(evt) {
$(weapon_selector).val("");
_setup_weapon_autocomplete(
$(type_selector).val(),
weapon_selector, change_fn);
});
WEAPON_ID_IDX = data;
ready_fn();
});
});
}
function _setup_weapon_autocomplete(type, weapon_selector, change_fn) {
//alert("set weapon type " + type + " (" + weapon_selector + ")");
var source;
if (type == "All") {
source = Object.keys(WEAPON_NAME_IDX);
//alert(source[10]);
} else {
var object_list = WEAPON_TYPE_IDX[type];
source = [];
for (i=0; i<object_list.length; i++) {
source.push(object_list[i]["name"]);
function setup_weapon_autocomplete(weapon_selector, predicate_fn, ready_fn,
change_fn) {
load_weapon_data(function() {
update_weapon_autocomplete(
weapon_selector,
predicate_fn,
change_fn);
if (ready_fn) {
ready_fn();
}
}
});
}
function update_weapon_autocomplete(weapon_selector, predicate_fn, change_fn) {
//alert("set weapon type " + type + " (" + weapon_selector + ")");
source = [];
$.each(WEAPON_ID_IDX, function(weapon_id, weapons) {
var weapon_data = weapons[0];
if (predicate_fn(weapon_data)) {
var name = weapon_data["name"];
if (name) {
source.push(name);
} else {
console.log("WARN: weapon with no name '" + weapon_id + "'");
}
}
});
console.log("update weapon autocomplete len: " + source.length);
console.log("weapon_selector = '" + weapon_selector + "'");
$(weapon_selector).autocomplete(
{ source: source,
change: function (event, ui) {